Quote:
Originally posted by Skyld
i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things.
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like an endless level? ...
showpoly with colors; ooh, aah, double click the lights to change colors
it's a bit old though, starting to collect dust *blows dust into everyone's eyes then runs away*