
08-28-2003, 01:49 AM
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Script-fu
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Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
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level recall
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i remember a while ago makin a script where if i take my npc to a level, it saves every value of every tile, and then can recall it by defining tiles[] and then using updateboard. probly quite inneficient for now, but it was fun at the time. in combination with a correctly coded for() bit then you can make some quite interesting things. |
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