
08-21-2003, 07:55 PM
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Ex-Graal Global
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Join Date: Oct 2001
Location: England
Posts: 10,892
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I think Loriel said this, if not, he should have said it:
from Playerkilling you shouldnt loose ''lives'' and big items.
But NPC deaths (like dying off NPCs) should make you loose lives and things more greater than a player can make you kill.
OR make it so different items do different things, such as some get dropped, some dissapear, some reset to a postiion (if rare) if you get killed, so its different as different things happen. |
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--Spark911
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