Just change all your aim name's :P.
NPC Code:
if (actionserverside){
playerkills =1337;
//anything you want^
playerdeaths =7;
//the lower the better^
playesparrated =100;
//the lower the better ^ (goes up to 70 or higher)
playersparrate =2337;
//only goes up to 3000
//#CLIENTSIDE
if (weaponfired){
triggeraction x,y,serverside,params,npc_name;
}
I might of got the triggeraction wrong, just woke up

, I'm not sure if the param's and the npc name is in the wrong way around

Anywho, that's the basic's of it
