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Originally posted by voicedcow6666
I assume you'll agree that if a bad serverside script is out in use it'll lag for players?
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You fail to define what constitutes a "bad" serverside script. A bad serverside script need not "lag" players.
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And if you agree to that you'd also agree that the more that script has to do, the more it will lag, correct?
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Processor time != lag.
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And if you agree to that, then you can also agree to the fact that the same will happen to the CNPC, correct?
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Still: Processor time != lag.
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Well then, lets move forward a bit.
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Sure about this?
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You yourself said it was irrevocably linked to the NPC Server...and if that's true, which you yourself said it was, would it not directly effect the NPC Server itself?
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So the NPCServer takes a bit more processor time to process things. Kai's point about this from earlier still holds.
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And if you agree to that, well then....should I even have to go on?
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Your logic has holes in it from the start - you should re-examine your starting point. After all, when you have an "if a, then b," "if b, then c," "if c, then d," and then a is disproven...well, simply put: b, c, d, and anything else which depends on d are rather irrelevant.