Quote:
Originally posted by Soul-Blade
Now on to the node system
My implementation includes using cool little node graphics for NPCs. Basicly rather then checking tiles, I will check to see if the NPCs graphic is set to the node graphic (or possibly use a save[index] variable, in addition). There will be less then 5 or maybe even less nodes per level, but it doesn't really matter the number because the nodes themselves will most likely have no script at all, other then hide.
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Making one NPC per node is not necessarily the best way. My system holds them all in an array.