Quote:
Originally posted by Projectshifter
I took a look at the scripting, quite nice, but it does takea long time, I'm sure we can find a way to fix this though.
Can either one of you explain how the nodes would work? I understand WHAT a node is, but I'm not sure how you would implement is so?
---Shifter
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I believe they mean instead of having to check all 4096 tiles. they can check like 96 nodes. scattered arround the level in places where they can all see eachother directly. Positioned around major obstacles.
Here this one seems ot work all the time now! remove the sleep to make it fast.