Quote:
Originally posted by Thought
This would work well if we could get Stefan to implement it serverside and clientside (for speed reasons).
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Hehe, we tried that back when I was on NW. Stefan didn't seem too keen. I wrote a similar algorithm over two years ago - one of the sample scripts the NW guys required involved an NPC with a daily schedule, so I invented and wrote a full pathfinding algorithm for him (at that point, I had never even heard of A*). Overkill, I know, but that's my style
In any case, tile-by-tile methods are horribly inefficient when navigating over any large distance. Predefined nodes are the way to go.