Quote:
Originally posted by Falados
Its probably b/c you are still using clientside coordinates for the server-side NPC, you moved the server-side part of it, but the clientside part remains where it is... posibly moving the client-side part to the new location aswell would work (set the clientside part's X and Y after you triggeraction)?
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i made it do setplayerprop #c with the clientside coors, and message with the serverside. then i found out that clientside had decimals (43.3), and server had not. then i did int( ) on triggeraction, message, everything, but still not working.