Well after coming back I have firmly grasped that Graal: Kingdoms has yet to change. After 3 months of being gone you'd think there be some lasting conent for players, the only lasting content is the all immense hack and slash leveling. (Cast and dash if you are a spellcaster) Sure there are events, but events only last awhile, trivia is boring. Of course theres been some nice Roleplay events, but after the event is over everybody doesn't continue roleplaying, they go back to leveling, scamming, trying to buy the best items and so on and so forth. Whats the point in leveling if theres nothing to level for? Sure theres that addition 2 HP (WOW!) or addtional mana or damage/wc. There needs to be something that makes players want to stay and want to roleplay and do all that without the need of "Event Masters."
From the farmworks it says there will be Capturable Islands, great that will bring some lasting gameplay to Graal but they need to have something to make it worth the fight. Of course that gives kingdoms something to do untill the decide to setup a world alliance or neturality to insure all Islands stay under the same rule.
Personally Roleplaying needs to be mandatory. Of course the start island doesn't help people learn how to roleplay because it tells you what everybody is after, items, levels, mutliclassing, etc etc. I mean I'd roleplay but when theres a "BUYING R$&*! EVENT ITEM FOR $(!*& DIAMONDS OR ($!* TRADE it doesn't help, nor does it when people go U R MY HO! and randomly playerkill you. Also one more thing since putting brackets around text is both hard and sometimes forgetable just make a command like "OOC:" then every text after that would be inside (( )) brackets.
Lets move onto kingdoms for a momento. Yes kingdoms are more or less a tag with a island. There is nothing speical for kingdoms, nothing to say "I want to be in this kingdom" aside from being with your friends. (which is suitable but what if you are new and have no friends at all?)
Kingdoms need a speical bonuses via stat was, skill wise or what not. The supposed soon capturable islands as stated above will bring conflict, but how much conflict? As I see it, if you are in a kingdom, you are in a battle mode, no matter what. Now sure this leaves our newer guys vunerable but how about making each kingdom have their own little Training Area (to atleast get them to level 10-15)
Now for roleplaying. Roleplaying is nonexistant outside of events. There needs to be something and influences and makes people want to roleplay, roleplaying is fun but only if everybody does it. Sure you are capable about talking sell or trading about your new skill, magic, weapon but when people attack you for no reason or just talk about things outside of the game. Its just doesn't work. As I see it, its monkey see monkey do, If you get a good amount of people roleplaying the rest follow. (sorta like how the evil internet slang came about) Of course you come across the whole Which came first paradox, the chicken or the egg.
Anyways I'm going to dump this thread over the the masses and allow you all to state your mind, I'm not bashing anything, just stating how things are. You might also ask why don't you suggest new content and etc. My reply is, I have in about 10 different threads. |