Quote:
Originally posted by Eric_1337
It will effect everyones skill rating. You're saying that you would prefer a plain grass level with a few flowers and a house and a trail over skillfull artwork detailing from cliffs to water to the origanality of the buildings. Anyone can make what you want, there is no skill needed for that.
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I lean to what Kai is saying here, he is not saying that a sparse detail is better rather many tend to overdo the detail like they are making a masterpiece painting. Which may look good till you try to navigate that level and cannot take a step without having to go over or around something. Too much detail only detracts from the overall objectivity of the intended concept.
Lets say you have a house on the level and you detail the surrounding area so much that all you look at is the detail and miss the point of the level which is the house not all the detail that surrounds it. A level can be great without overdoing the detail, a simplistic level offers much to pleasing the eye as well as ease of navigation. Balance is the key here, too much is not a good thing and is all we are trying to say. Most level makers tend to overdo the levels with detail.