Thread: Planns for CP
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Old 07-16-2003, 10:35 PM
Desolator12 Desolator12 is offline
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Re: Re: Re: Planns for CP

Quote:
Originally posted by TifaKhan


and more barrells to hide in
that'd be good, but i was thinking "kingdom Specialties" like CP gets ships with 4 cannons instead of 2, zormite can swim in deep water, Dustari are skilled at using weapons, and Samurai is good at hand-to-hand combat and gets different moves (jump kick, backfluip ect)

oh and Ghost, i've been playing strategy games all my life ( I love war mongering 40k, C&C, I do em all)so if you get any plans, run them by me first so i can estimate our sucess ratio with that plan.
and more barrells would be nice to use so we could launch sneak-attacks.. you know, have 1 driver, a lot of ppl on zorm, have the driver (tag off and differnt name) claim to be a merchant ship from a neuitral or friendly kingdom with supplies for fortifications, then when they let us in, we all get out of the barrells and attack at once. the TROJAN HORSE PLAN we keep together, have magic users in the middle, archers on the sides, and fighters up front. it's a sure-fire plan....well, unles zormite reads this but hey, think about the idea and imagine what i could do if i REALLY concentrate...

and i'm still lookin for a book Ghost, but i'll get it when i come back from week camp the saturday after next
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