Quote:
Originally posted by Loriel
They should be [pm]ngs in levels/emoticons or such. I believe the naming scheme is emoticon_key that triggers itrandomtext.[pm]ng... I guess you could try simply naming your emoticon similarly and putting it into a GFX enabled folder.
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Isn't that a global thing, though? You couldn't replace an emote on your own server without changing it for every server?