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Hah! Good to head there's a helpful community that appreciates the value of exotic ice cream. Seeing that it is possible to make the 3D terrain now completely roxxors my boxxors. One I get a little more familiar with scripting again I'll start on something I can show off. I need a catchy name... this will probably take more time than just making the demo... "Super-Happy-Phase-Alpha-Test" should do for now.
Today I'll start messing with the terrain, and my current goal is this:
Make a single, non-actually-going-to-be-in-the-game town full of characters than will probably also not make it into the game, as default human sprites aren't my "theme". I'll concentrate on making this little village as "alive" as possible, and after getting the basic structures and ambience down, I'll start adding people and fleshing out the little mini-village. Hopefully this can give me some good practice in general design, and I'll be sure to post any major developments for all.
As for some of your replies:
"...you might want the NPC to walk between destinations. Then it gets more complicated."
If at all possible, I would like to have the NPC's walk/travel to their destinations. I think this would be possible if I can get the movement distances memorized, and just cut and paste little routines to walk x amount left, walk y amount up, pause for z amount of time, etc. The characters should stay within a fairly small number of boards, so I don't think it would be out of the question to code everyone. I could even duplicate certain people and just change their head/body/characteristics and add a few different places without having to rewrite much.
As for possible paths for NPCs to follow, I'm intrigued at the idea. Maybe I could just fill the town with "hotspots" at corners, obstacles, etc. NPCs could be free to move at their own wills, and move around players if they happen to be blocked (along with a rather rude speech for bumping into them). If I kept the paths narrow and free of possible debris (The game itself will probably not give players the freedom to plant blocking objects wherever they please.) I'll definately want to put a lot of time into this, but how can you make an NPC test for the location of another NPC? Another possible outcome for the game would be no combat in a town zone, I'd rather stress cooperation outside in combat areas than in towns with ****s. People need limits to their interactivity, and should not be able to do something detrimental to the world or its inhabitants without repercussions.
The part about not being able to have local servers makes perfect sense. Although it would be nice to have the option to purchase a "development kit" for your use only, and if "free" servers started popping out Stephen and Unixmad could go medieval on whoever bought the kit. Ahh, that's too risky.
In regards to the "Terrain Generator", I do not have it, I searched the Graal Dirctory and all I have is the old "Level Generator" that always made me angry. As for the tilesets, I already knew that much, but the part about making the 3D terrain is really what I wanted.
I'm a little disapointed that you dont have the ability to modify which tiles are blocking, water, etc. It will be a pain to constrict every new tile to a certain form. Bah, I'll do it anyway, I'll get used to it.
Also, can I make my tileset larger than 2048 pixels wide? Will the properties just wrap around or will I just have major corruption?
A few more questions
6.) Is there any problem if I happen to use some of Kingdom's characters/graphics/NPCs for a test? Will Stephen or Unixmad get upset at me even if it is just temporary?
7.) Somewhat in realation to 6, but is there anyway to have the nice GUI in Kingdoms and statistics for my own purposes? I have no intention of simply ripping them off, but I have no idea how to properly do something like they have already done so well.
8.) In even more relation to 6, is there any way I can take a look at the code for devices in Kingdoms like the Bows, and most importantly, the enemies and their health bars. I don't plan on stealing the code, I just want to see the best was to do something, then write my own according to my own specifications.
9.) Will the new level editor have the ability to modify such things as the statistics for players like in Kingdoms? Classic-style fighting just isn't in depth enough, and having HP, MP, etc. is what I really want. Can I do this now?
Also, DavidPsy, in the name of all things holy try to use periods when explaining something. |