Quote:
Originally posted by davidpsy
stuff
|
The terrain generater is a outdated program, because heights are not stored in the gmap any longer...from what I understand, it may cause problems. Plus, personally, I think it looks rather
ugly, no realism to it. Best to do it all manually, especially the water...A gmap is a mere 3 line long text file which tells the width/height of the levels, and the last generated. Use levelgen to create a number of levels, then plug in the proper width/height in the gmap. From there, load the map in the levels using the command loadmap, and be sure to use a new tileset otherwise it will look rather...odd.
Personally, I prefer a flat terrain, because I enjoy the classic feel. But either way, gmaps are needed because they allow a variety of things, including level preloading, more commands, and the NPCs can jump levels without being database.