
06-11-2003, 11:58 PM
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Registered User
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Join Date: Aug 2002
Posts: 157
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Re: Re: DungeonGenerator Additions
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no for configuration, if you dont have an equal ammount of tiles that the wall should have, then it should NOT work since stefan would have to recode the whole thing to fix that, it's fine the way it is i think
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But... Say my playerworld used certain tiles, and the ones for Graal2002 look odd and deformed when I use the bodies for my playerworld(or something), and I wanted to use the default cave tiles from pics1.png... The walln on the cave tiles is 2x3 tiles(I think), and the walln on the G2002 tiles is like, 3x6 or something, it gets deformed... =/
I just think it would allow for more customizability, but I guess it really isn't needed that much...
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map creater - just auto gen a map by pressing m in the level editer and resize it for a minimap
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Yea, I knew that, but... =/ I dunno... It would be a lot quicker for it to just auto-gen and configure a map so that it makes one and put the script in each of the levels to set your map to the one it generated...
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links - are you too lazy to manually add one small link? x_X
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Yes... =/
But lets say I had lots of links at the top, bottom, left and right sides of my dungeon? =/ |
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