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Originally posted by Satrek2000
What about 50% means learned, 100 means perfect? You can go up to 50 by learning, and to the 100 by doing it yourself, practicing if you want. The chance of success rises, say it's 50:50 at 50% and goes up to 99:1 at 100%.
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Let me put it like this If you have it at 50% learned you can't still do it because you only now how to do 50% of what needs to be done, meaning that I cannot do what I'm trying to do because I've only learned it 50%. This goes the same for 90% 99% and 99.9%. I cannot complete something if I don't know it 100%
Quote:
Originally posted by Satrek2000
What about the "battlemage"? Also, for example, in Aengus profile the confusion-resistance is mentioned as a plus for warriors. But in this system, could a warrior even learn to pray?
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I don't see a battlemage class. Warrior-Priests
Quote:
Originally posted by Satrek2000
I think using bonuses on skills for a certain class would be even better - you can do something that your class isn't famous for, but you're quite bad at it and risk ruining the rescourses you're using to some extend - maybe even risk to damage your tools.
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As fine as that may sound, it still makes things unbalanced, I cannot stress enough that it is not praticle for all these classes to be capable of crafting items.
For example
Lets say we have a weak guy and we have a strong guy.
Of course the Strong guy can easily swing the hammer hard enough to craft the blade into a sword.
Now lets look at the weak guy. He's naturally unfit for this job, He can barely swing the hammer none the less craft a sword.
Its also like crafting jewels, A Strong guy will easily break the jewel since he can't seem to hit it soft enough. While the weak guy has no problem hitting the jewel to craft it, since it requires just the slightest tap.