Quote:
Originally posted by zell12
When the player is attacked by someone, (if on battle mode) he will have to stay on battle mode until he dies, or unless he flees for 20 seconds or more, (meaning he musn't get hit again in 20 seconds) that would be an almost sure way of stoping the abuse.
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I did.. if I'm right to guess that this is what you referr to. So... if I get you right... A attacks B while both are in battle mode. B's only choice (apart from fighting back) is to run and not get hit in 20 seconds, and by doing so get back to peaceful mode. Okay, but seeing that stronger people are faster, too, this seems to be a little counter-productive - weak B can't run as fast nor fight back a strong A with his improved weapon, and can't avoid being PKed. Also, there still remains the drawback that you can't do anything about being PKed while your HP is low after fighting monsters - if one hit can kill you, you don't even get the chance to run.