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Old 05-22-2003, 09:34 PM
Com013 Com013 is offline
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The idea of villages sounds basically good to me. I am not too sure about the money/crystal/house looting thing.

I have the idea of causing a great flood on the kingdom islands - the islands get split up into small islands of the size similiar to the trading islands. Players can build villages on them.

To found a village you need to build a village hall, which requires 2.5 times as many items as a normal house. Of course you cannot place it near to another village hall (A distance of 320 tiles should lie between).
The hall loses its constitution as fast as a playerhouse does, but one board, two nails and one stone can just repair 2%.

Accepted inhabitants can place their house within a set range of the hall. When the hall breaks down, the houses still remain and they are still safe, but you cannot place new houses and someone else could build a new village hall and conquer the village this way (he still woundn't have access to the houses, he could just move them around a bit, which is still dangerous enough). But I think it takes two months or so anyway until a house (the hall) breaks down (and you cannot damage it).

By creating the village hall, you found something like a small kingdom - just without a guild tag of course. Every village starts with two ranks: citizen and inhabitant. Citizens are allowed to vote in the town hall while inhabitant means that you just have a house in the village, but no rights.

First you have to make votes about everything: when you want to hire a new member, one citizen has to suggest him or her and the other citizens have to vote on this suggestion. The same happens when you want to define/assign ranks.
Of course the citizens can add a rank which has all the rights (something like a king) to make things easier.

A problem could happen when there are many inactive citizens, so you cannot get the 50% for a vote. This could be solved by giving every citizen who has not entered the hall for two days an "away status", so he is not included in the calculation of the votes.

A village can send a request to a kingdom and the king can decide to add the whole village. The current islands should be no limitation anymore, so Pirates could have a village on what is now Forest.

Every citzen of a village automatically is a citizen of the kingdom the village belongs to. So the kingdom is not hiring individual members anymore, but whole villages (the ranks are of course still given to individual members - the king just has to mark a default rank which every citizen gets first).

One village can be declared as the capital of the kingdom, which would enable building the castle there.

You can build the crafting houses, farming/baking houses, a well and a ship yard in the villages (although the ship yard shouldn't be as big as the kingdom ship yards - the big ship yards can only be built in the capital). When you are building a new house you can decide which style you want to use - so you could even build a pirate style house on the forest island. The citizens can limit the styles (by vote or if they added any rank for that purpous).

Public market stands which can be placed in the villages (but only by persons with certain rights) would be nice, same with lamps and torches which cannot be picked up by everyone.

The village hall would serve as a post office for the village. Letters would go directly there, so delivering them would be easier.
In the village hall there is a chest which can be opened by all the citizens (inhabitants can still drop items on it to donate them). There would be log book which can be viewed by every citzen. here you can read who added/took items out of the chest, who repaired a public house and you could read of the past votes.
Another book would contain the votes. Everything you can change in the village can be put in there (adding/removing members, defining ranks, changing the ranks of members, setting the taxes). A vote stays in the book for one week.

Each of the small islands would have a dock where the ferry would stop. Of course that would make the ferries slower, but maybe they could be a bit cheaper. The docks do not need to be built, they are on every island by default (same as boat building places).
Maybe the kingdom (if the village who is nearest to the dock joined a kingdom) would get a part of the ferry costs, so there is an advantage for having many villages.

When you are trading in the range of a village the taxes are calculated by the tax set for the town and the tax for the kingdom (if the village joined one).

Changing the whole islands as I suggested whould be a huge change which would conflict with the current player houses. I think that could be solved by putting all the current houses in some invisibility status (so they don't get lost until their time runs out) and the key owners would get some kind of warp item. So when you build a new house in a village you can wield the warp item and grab the house building place to warp your old house there.
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