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Old 05-08-2003, 02:24 AM
Androk Androk is offline
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Quote:
Originally posted by Kaimetsu
One thing I have yet to see in any playerworld: Fully interactive levels. I'm talking about NPCs that converse with the player, even if they don't have much to say. I'm talking about usable ovens in houses, even if the player can't bake food. I wanna see little chickens pecking at the ground and running from the player and serving no other purpose but to be there and add some color.

Plus, I'd like to see people getting creative with tilesets. Sure, they're pretty at the moment but a little fancy scripting would go a long way. Things like ladders that are built into the tileset rather than being lots of separate NPCs, for example. That'd be pretty cool (and helpful to level designers).

Magic, too. In the majority of playerworlds, magic is stupid. Little NPCs that you pull out of your backpack like a common shovel. And how is it that anybody can use it (sometimes there's a wizard class, but honestly, can anybody tell the difference?)

User-friendliness! That's another thing. Sure, some of the playerworlds have tried to make vaguely complicated systems with experience and classes and weird system NPCs, but does anybody know how to use them? How about an ingame tutorial? Too much to ask?
I love you...

(Point being I want same =) Full Interactivity between Player and World and World And World)
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