Quote:
Originally posted by Stefan
The npcs must be database npcs (id >=1000)
and you must call 'canwarp' for npcs which
predefind movement (like the police guys in
Graal2001) or 'canwarp2' for randomly walking
npcs. You must move the npc by changing
x/y or using the move command. Also set the
'dir' variable, if the npc looks down while moving
up then it will not be warped.
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Stefan all of that is done, we have birds which randomly fly, butterflys aswell and rabbits and crabs on the beach shore, none of them seem to warp they are all npcs too apart of classes.