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Old 03-30-2003, 05:33 AM
Discharge Discharge is offline
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1. Weapons, swords, helms, boots, shields etc...People will try to achieve better armory for themselves. No, as we have seen people with high level tend to beat the little ones all the time. I've seen it and it happens all the time. You don't need everyone on the server but it would surely make it more enjoyable. Gaining wealth and power, people can also pursue this by having stores or being traveling merchants. There is other things players can do to achieve a goal besides killing T-Rex’s all day. (Couldn’t they pick something else besides a T-Rex?)

2. People will become strong because they have been practicing sparring like you would in a fantasy world. You do not become powerful by killing 20,000 rabbits and pig like creatures. You become strong by training with other warriors and moving around, dodging and knowing when to strike. That is a true battle, not this slash, boom and your dead. Yes, this is what happens and no I don’t just stand their so don’t be ridiculous. Now how are we going to role-play as assassins when it takes 57 hits from a dagger to assassinate someone? Or capture and guard an enemy General or high ranking officer when he can take out your whole army? (Please don't say "Lock him up")

3. Agreed.

4. Players with the godly weapons were merited by spending hundreds of hours killing pig-like creatures. Then they get magically super strong and are able to defeat their foes by two swings in events until they reach a player with the same caliber but those are the minority of players. In addition, they are the ones that get merited with these godly weapons. Now I don't see how logically someone can just stand there and take 57 blows from a sword and barely be damage. That same powerful person can take on 15 players and not die, again not logical. You can send an army at him and he will destroy them all, this is indeed a dilemma and you have not given a solution. I know this is suppose to be fantasy but this is absurd and no you can not just blame it all on the alchemy.

5. What an abominable analogy, those servers were not created for role-playing. How about we compare the role-playing from Graal2001, I believe the majority of the players feel that role-playing there was far better then what role-playing is now. Now Graal2001 was actually a hybrid between hack & slash and role-playing and thus Graal Kingdoms as we know it was created to be predominately role-playing. If not, there was no need for Graal Kingdoms, Graal Moon just needed a face lift. Futhermore, may I add you have not given any hard evidence but blaming solely on alchemy.
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Last edited by Discharge; 03-30-2003 at 05:43 AM..
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