
03-24-2003, 06:45 AM
|
|
Script Monkey
|
 |
Join Date: May 2001
Posts: 18,222
|
|
Quote:
Originally posted by Soul-Blade
Basicly, when I was shading in PSP, I was shading on a second layer over the player. I had 2 colors, white and black, and I had the layer at 50% transparant. So, when I finish, I made the shading one image, and the body another. Then, in the gani, I used attatch sprite so the shading is over the body, then in the gani script I set the mode to transparant, strength to 50%...while the body used the same basic colors of the default graal body. So, as a result, I can recolor the character using the default method, and have shading.
|
Suggestion: If you make the bodies themselves monochrome and use setimgcolors on the shading mask (and, obviously, split it into several sections), you can create a totally dynamic coloring system with as many segments as you want (ie, you're not limited to the five that the #Cx variables give you).
Quote:
|
Reason I am willing to do this, is because this world will require light effects to play. Regardless what players say, I will not change my mind on that...
|
Risky, but commendable. |
__________________
|
|
|
|