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Originally posted by Kaimetsu
Well, fair enough, but that's no reason to have different idle ganis.
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Well, once again my shading technique, which I will explain below comes into play.
Quote:
Originally posted by Kaimetsu
Uh... huh. "Default recoloring stuff"? I'm not sure what you mean. Shading on the character? What kind of shading?
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You know, setcharprop #C<0-5>,<color>;
Basicly, when I was shading in PSP, I was shading on a second layer over the player. I had 2 colors, white and black, and I had the layer at 50% transparant. So, when I finish, I made the shading one image, and the body another. Then, in the gani, I used attatch sprite so the shading is over the body, then in the gani script I set the mode to transparant, strength to 50%...while the body used the same basic colors of the default graal body. So, as a result, I can recolor the character using the default method, and have shading.
Reason I am willing to do this, is because this world will require light effects to play. Regardless what players say, I will not change my mind on that...
Quote:
Originally posted by Kaimetsu
Well, yeah, but he has to crawl to get through the door. That's pretty strange too, if you ask me.
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Hehe, well, I am sure I can create a effect where it looks fine just walking =P.