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Originally posted by Soul-Blade
The player animation is that of a guy in a hurry, and the player moves faster then a NPC so it looks good. But the NPCs have a different story, they don't have a care in the world...so they would be moving slower. Thus, they have a different animation...
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Well, fair enough, but that's no reason to have different idle ganis.
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I also have another huge reason, having to do with a technique I have discovered to have shading on the character, at the same time as being able to recolor using the default recoloring stuff, but that gets a little more complicated and I would rather not have others doing it.
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Uh... huh. "Default recoloring stuff"? I'm not sure what you mean. Shading on the character? What kind of shading?
But heck, you don't have to answer these things. I'm just curious as a scripter.
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Ah, also the door would look rather strange if it was the same height as the player; trust me on this one.
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Well, yeah, but he has to
crawl to get through the door. That's pretty strange too, if you ask me.