Well, you know how poison hits its victim and leaves them poisoned for a certain amount of time? Well, why is it that only poison does that? If someone is hit with fire, don't they catch fire? So I am suggesting that weapon attacks should all be like poison. For example, fire can leave its victim burning for the same period of time poison does. Electricity can stun its opponent. Confusion can confuse it's opponents...and well you catch my drift. I think it's a pretty good idea and it will balance the attack types out more, and spice up melee combat a little bit
