Quote:
Originally posted by Kinatt
I think its meant to be this way ladies and gents because IT IS A STARTING PACKAGE everyone is the same, classes don't mean much except starting out that's what they wanted, so thats how it is.
However I think it would be better if classes were more individualized with certain tradeskills that they could do and only they could do which would incorporate trade and such. Like
Priests can cure curse/poison heal bless and remove death penalties (huge profits considering how much people die) like re add exp loss and if you get a priest to remove death penalties then its all given back which wouldn't take long. but add to player integration.
Wizards can warp players across areas faster (big big profits)
Alchemists can make healing potions and booster potions. good for hunting warriors will buy lots =p
Theives can steal and pick locks in chests for players to open locked chests found in dungeons etc. for profits (i dunno about this one cuz a theif could just take the thing in the first place and scam but then again what is he hehe.)
Barbarians can craft better weapons?
Warriors can craft better armor?
|
Barbarians kill you when you enter their territory and Warriors get to be hired as Mercenaries to kill people
