Thanks! That seems to be more efficient
I'm having a problem with else if though
NPC Code:
if (playertouchsme) {message Hi, welcome to my humble abode!;sleep 1;message Do you like punk?;this.mode = 1;}
if (playerchats && strequals(#c,yes) && this.mode == 1) message Oh cool! Me too!;sleep 2;message You got any liqour?;this.mode = 2;
else if (playerchats && strequals(#c,no) && this.mode == 1) message You're *** then! Punk rules!;
else if (playerchats && strequals(#c,maybe) && this.mode == 1) message Maybe? What kinda goofball answer is that?;
else if (playerchats && strequals(#c,no) && this.mode == 2) message Damn! I wanna get FUBARed!;
}
it tells me no if-cause specified...i don't understand what that means