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Originally posted by thebluedagger
In Response to Kai's Idea(s):
I'm sorry, but there are many problems with this. For example:
Say I haven't been on in the last week, I can go attack Shrimpie and if I die nothing happens to me because I haven't GAINED any exp lately.
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Hey man, that was only one suggested avenue for implementation. The concept itself can be implemented in many ways, as Tyhm showed.
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Also, people go INTO battle mode for a reason. If you remove part of the EXP you gain from PK'ing another player, it removes the benefits of being on battle mode in the first place.
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Surely people use battle mode more to get extra experience from monster rather than players?
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And if you're in battle mode, you should accept the consequences.
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Yes, but different consequences have different magnitudes for different people. Giving the same punishment to everybody ignores this fact.