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Old 02-18-2003, 03:26 PM
Soul-Blade Soul-Blade is offline
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Re: Experience loss related to experience gain

Quote:
Originally posted by Kaimetsu
Lots of types of people play GK, and not all of them are so crazy about power that they spend hours every day working on their character. They still work on their guys, but not on a daily basis. For these people, dying is a huge deal; it could mean weeks of work lost in an instant compared to a few days for the powergamers. That's why I propose that experience loss should be scaled with respect to how quickly you gain experience. Perhaps you could lose all the experience you lost in the past day, for example. That way it still incurs a time penalty but doesn't hit the slower players with the huge impediment they currently recieve.

Note to power-obsessed loudmouths: Please do not post in this thread without giving at least one good argument.
I agree completely! Recently, I was killing som guys at level 10. Due to a bug, I was killed several times because he did not log off properly (not to mention I was in peaceful mode, so for me to die more then once in a row is impossible, but it happened), so I am level 5. It took me about 1-2 months to get to level 10, and I don't really plan on getting back up.

That would be a great system to integrate, because then people will not need to fear going battle mode, also people will probably enjoy playing alot more.
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