
02-09-2003, 05:06 AM
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Old Bee
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
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At least it happened before you wasted anymore time on it. If you want to make a successful playerworld, you should spend at LEAST a month in planning and design. If your project is cancelled in the same thread that you announced the creation of the project, it's showing that you're lacking the stuff that it takes to make a good playerworld.
Everybody thinks its a walk in the park until they are actually working and then they either slap stuff together and think it's great, or they cancel the project. There is a ton of effort that goes into making a playerworld, and unless you can do everything yourself, you need to make sure you have staff that are as dedicated as you are.
I'm sorry about the medieval comment. It's just that your project looked disorganized and doomed to fail from the start, I just didn't want to see you wasting time because you didn't prepare for it. A tip even I should have used from the start:
Don't announce your playerworld until you are into serious development or further. Meaning don't announce it the day that you get the idea for it, and don't announce it the moment you have a character drawn, or a first version tileset drawn... It's nice to do, and I did it that way, but it's very hard to keep working once you put yourself on the pedastool with everyone else. |
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