Quote:
Originally posted by Soul-Blade
Really weird...probably a bug.
Heh, just curious...but what made you want to create this experiment? . Seems like a waste of time (not to be taken offensively)
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I was designing the rendering algorithm for my 3D engine. The implementation I choose is heavily dependent on the way Graal handles multiple polygons. For example, if it didn't clip polygons itself then that would be a good reason for me to do so in the code. Things like that. I need to evaluate whether my current method (never draws any invisible polygons ever in a million years but splits some polygons into multiple sections) will be faster than my other idea (draws invisible polygons but only ever once each).