Quote:
Originally posted by Tyhm
I actually was planning something like this for my Hypothetical Future Game. The way it works is that nobody wants to get smacked with a low rating, so if you rate someone low just to be a jerk, you get rated low, your rating is worth less, and even if you find someone to trade with you again in the future, it doesn't matter as much if you're a jerk twice.
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How will the game know that the person is rating low for a scam or being a jerk?