
12-22-2002, 01:44 AM
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Registered User
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Join Date: Dec 2002
Location: BC, Canada
Posts: 27
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Images + Variety
Something that bugs me in graal is the ammount of variety (and soemtimes quality) in the images that are being used. Like say when you have an enchanted.. say... naginata, the blade would glow to like its different than just a normal naginata, and ther eneed to be more weapons that are good and have it so there isnt just one or two good weapons that everyone uses, but a large variety of good weapons and it is all preferance of what you like better, and for your character. Also, some of the spells look awfull, like icestorm, it looks like a few hundred birds are flying overhead and droping large ammounts of crap all over the ground. And some of the spells like the lightening one, Magic Missle and Burning Hands just make a few images apear all over and are barely animated and in soem cases are just a little brick of image... These spells have had no effort put into them.
To give the weaponry and armoury some variety (apart from more of them and more images) i think there should be a blacksmith skill, which determines how good each item is. The blacksmith skill should progress with exp like the physical, mental, magic etc. If you have a very low blacksmith level, the things you make should be like "cracked naginata" and the higher you have your level at the better your product comes out. Blacksmith exp should NOT be easy to get, because you are able to make alot of stuff with minimal resources. When you have a low level your product should crack or break when making it some of the time, and when it works not be very strong. At a high level it shoudl work out allmost all the time and have added bonus' because it was crafted by a Proffesianal. This idea would bring alot of variety into the weapons and armour in graal. |
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