Quote:
Originally posted by Tyhm
I know this one.
if(playerenters) removetiledefs;
put such an NPC in a level and play.
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I did that, then did what i did before:
add an NPC:
If (playerentrers) {addtiledef ODtile2.png,,;}
and it worked at first, i then played in that level and it went back to that messed up tile error thingy (look at first post picture) and now tha same problem is happening