Quote:
Originally posted by feivel
That is why you make it so that the losses are not so much, but enough to make the person want to run away when they are losing
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That wouldn't make for fun battles. I mean, what's the point? In practical terms, what is the difference between running away and being killed? The only big difference I can see is that the former deprives the other guy of the satisfaction of landing a kill. There's still incentive to run away because
nobody wants to die. It's an ego thing, y'know? Sure, increase the losses and people will run sooner. But that gets to a point where people run at half health and nobody ever manages to actually
kill anything. Where's your realism there, when the soldiers put their own safety above that of the kingdom and sprint away as soon as they get the tiniest scratch? Where's the point, if your kingdom is always second priority? Kingdom battles shouldn't be about keeping yourself alive, they should be about protecting/advancing your kingdom. If you just wanna brawl with somebody then run around without peaceful on and beat up on random people.