Quote:
Originally posted by Tyhm
The float part of the number (.1 of the 2.1) would be the sublayer...
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Whatever...
Another thing that needs to be added is a
nearestplayer(x,y) function and maybe even a
nearestnpc(x,y) function too. It would return the index of the nearest player or npc to that point on the level. Might be good for baddies and such.