Quote:
Originally posted by Tyhm
Not necessarily.
If the script starts with that //Character Script by Stefan
Take the if(created) part and put that in the new NPC
take the this.mode==#; line and put that in the new NPC
Join the new NPC to the new Default Character script
and you're done.
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Good idea! They all start with
NPC Code:
//Graal (version number here) NPC made by Stefan Knorr
if (created) {
// initialize attributes
...