Quote:
Originally posted by emortylone
playerleaves is JUST like playerenters except the opposite x.X
NPC Code:
if (playerleaves && isjailed)
{ setlevel2 level,x,y;
setplayerprop #c,No Escaping!;
}
It's not really particuarly hard...
---Shifter
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tried that, may have put it in the wrong place, just in an npc in the level correct? that's what i did anyways x.X