Quote:
Originally posted by _0AfTeRsHoCk0_
Then make melee skills more harder to acquire, or different sword damage. Who's going to clean out a dungeon and level up first? Someone with magic who runs by enemies, or someone who has to strike them down 1 by 1?
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Well, here's my idea to help those who attack with physical attacks. I'm not sure how this could balance out with magic, but I'm sure that this would help anyone who relies solely on their blade.
With each successful attack, a bit of experience is gained, and when a monster is killed, the player gets a tad more experience than someone who killed it with magic might get. I think that would help those who use physical attacks be more balanced with magic users. Ah, and they would only get this experience bonus if they only used physical attacks on it, no magic in between attacks .. because someone could just weaken a smoky, let's say, to very low HP with magic bullet, then slice it and kill it. I've done that before, and it wouldn't be fair unless it worked this way..
Okay! Well .. that's just an idea of mine.
