Quote:
Originally posted by BlKnight
Not when everybody is a sorceror warrior.
|
I agree. I hate to say it, because like most people I'd like to be all-powerful, but it's just bad for an RP game.
Class-mixing is good too, though. So to keep the best of both worlds, I propose this system:
#1) NO CAPS. Why on Earth would any long-term player want caps?
#2) In place of caps, have a percentage-based balance system. The balance would be three-way: wisdom, magic, and physique. The more experience you get in any one of these three areas, the less experience you gain per kill in the other two areas. In other words, by the time most warriors can afford to get their hands on a talisman, they earn only a little magic exp per kill.
One side advantage of this is Barbarians could be given something to set them apart from regular warriors: they could earn more magic exp at higher physical levels. Warriors could earn more wisdom exp at higher phys levels than barbs. Priests could get more magic exp at higher wis levels than sorcs; sorcs get more phys exp at higher mag levels than priests (but still not as much as they do now). Alchs and Thieves should be more mid-range, getting less experience in each of the balanced three -- their starting bonuses set them apart, give them advantages over the mainstream classes.
The other three skill areas function like always.
There's my idea, hope it makes sense, what do y'all think?