
10-13-2002, 03:52 PM
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Registered User
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Join Date: Oct 2002
Location: America
Posts: 62
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Quote:
Originally posted by Birdbird_0
- there is now support for real transperency:
seteffectmode mode;
changeimgmode index,mode;
EFFECTMODE sprite mode (gani file command)
The command seteffectmode can be used to change
the way the npc image is drawn when using the
setcoloreffect red,green,blue,alpha; command (alpha<1):
by default the image colors are added to the graphics
below, with the intensity of 'alpha', which makes the
image appear like a light since it is making the
graphics below appear more bright; now there are different
modes:
0 - lights (colors are added, alpha specifies intensity)
1 - transparency (alpha specifies how much visible)
2 - holes (colors are subtracted)
//#CLIENTSIDE
if (playerenters) {
dontblock;
seteffectmode 1;
setcoloreffect 1,1,1,.99;
}
Go Stefan! WOO!
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Now THIS will come in good use.  |
__________________
There is the world around us, a world of people, tactile sensation, and culture. There is the wired world, which exists inside the computer, a world of images, personalities, virtual experiences, and a culture of its own.. Are you prepared, to leave the real world?
- Serial Experiments Lain
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