
10-04-2002, 04:34 AM
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Registered User
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Join Date: Aug 2002
Location: GMT+1
Posts: 381
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With that script you could simply select another weapon.
Use timeouts and set selectedweapon to this weapon always.
I did so in the Nimda sparring.
But we are off-topic now.
We wanted to disable the sword, and just the sword.
By doing "setsword no-sword.png,0;" you still have a zero displayed.
Using disabledefmovement would hide that, but I couldn't carry NPCs anymore.
I know how to carry tile objects like bushes and so, and yes I could even make the player carry a bomb, but I can't make him carry a whole script. |
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Com013
Former Admin of the LAT on Graal The Adventure
e-mail: [email protected]
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