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canwarp is for npcs which already know the way
and want to be warped exactly like a player
(good when you use the waytracker item for
recording a way for police npcs or so);
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canwarp2 is for overworld npcs which move
randomly, so this is using the normal links
and check for onwall on the destination level,
it also doesn't let the npc go into small
links (houses)
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And I really wouldn't do it recursive, and you should use move to make things look less laggy.