
10-03-2002, 06:21 AM
|
Pixel Monkey
|
 |
Join Date: Dec 2001
Location: Michigan
Posts: 1,702
|
|
Addtiledef
Quote:
- addtiledef tilesimage,levelstart,type;
uses the file 'tilesimage' in replacement of
'pics1.png' in all levels that start with 'levelstart';
type: 0-old graal, 1-new order(description later)
|
In newfeatures2001.txt it says that when you put 1 in the type it has a new order i already knew this...but after new order it says description later..does anyone know the description? If you do please post it.
Also...
I think there should be a new command,
addtiledef3
it should be used like this....
addtildef3 <height of tileset>,<width of tileset>,{<Shallow Water Tiles>},{<Swimming Tiles>},{<Deepwater Tiles>},{<Grass Tiles>},{<Blocking Tiles>},{<Swamp Tiles>},{<Animated Tiles Tiles>};
and so on...so this way the game would translate that script into your tileset..instead of using addtiledef2 and following a special way to do it, or addtiledef and following the old way of doing it. |
|
|