Quote:
	
	
		
			
				Originally posted by Graal2001_NAT  
 
I am trying to NOT have to do that since there is some lag time in that, I am asking for a way to get other attributes without going serversided 
 
another suggestion: 
maybe make a serveroption 
sentflags =  
and any string in there would get sent to the client, like if i had 
sentflags = clientr.hp 
and if you are in the level with someone, you could access this string by doing 
#I(sent.clientr.hp,id) or maybe something similar? (this is kindof like players[id].x vars but would be a string and you get to choose what strings get sent via serveroptions) 
			
		 | 
	
	
 Stefan said he'd do something similar,  wether it will be in the next version is arguable, but I wouldn't count on it.