Quote:
Originally posted by Kaimetsu
It's many, many times faster. Do you know how sin and cos functions work? How they calculate the return values from the inputs? If so, you'll understand my point. It's true that repeatedly accessing sin and cos is fast enough for most purposes, but efficiency is a huge part of being a good scripter. If you ever wanna make something complicated like a 3D engine then you'll be glad of an alternative to slow trigonometric functions.
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actually it was fast enough for everything I've done with it and there'll probably be no other person then you who even tries to add a 3D engine to Graal
@ know how to calculate -> my math teacher was a lazy guy back then (who probably did not know how to) so we just used calculators to get sinus and cosinus-values... -_-