Quote:
Originally posted by Falcor
It doesn't lag on the server, more or less, it would lag because it needs time to get to the client. To the server its just another day in the park.
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I know, but just in case it took any time at all to set the string before the next npc loaded, I was doing that because I didn't want someone to say 'well the string must not have set before that npc loaded' after I said level.strings dont work/exist