
05-25-2001, 01:26 AM
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Registered User
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Join Date: May 2001
Location: Wherever I may roam
Posts: 86
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It's not that expensive computationally to do multiple layers - I have done something similar to this before. I have a system that uses three layers:
* Background
* Foreground
* Objects
Tiles can be placed in the foreground and background: background is always non blocking. Background and foreground scroll together. To simulate a forest, you can have a tree in the background next to a tree in the foreground and set the player between the two layers. This way, it looks like the player's walking between trees. As for speed, it's alright - although the game's on a 60FPS lock, I can still get around 30 on an older system (200Mhz). |
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