Quote:
Originally posted by Graal2001_NAT
why bother having more than 1 person do it? i could do it easy enough, either locally store all the weapon weights and stuff as a clientr string array (lots of em) or the laggier way, store everything on a database npc and trigger to a serverside of a weapon to retrieve data
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What are you talking about here? I have no clue what the topic is, and I'm not following what you're saying. What would be important enough to effect more than just that player, to use this.strings in a d/b string vs. clientr.strings on the player?
---Shifter